Playtesting With My Niece Changed the UI
My niece played the demo for ten minutes and got stuck because she did not know press E meant interact. She is seven. She tapped the screen. We are on keyboa...
My niece played the demo for ten minutes and got stuck because she did not know press E meant interact. She is seven. She tapped the screen. We are on keyboa...
I tried a forty-hour stretch. Vision doubled. I typed nonsense into the animation graph. My lead sent me home. Embarrassing. Correct. Broken builds start wit...
The build was green. QA opened the door texture and the game became a horror title. Not intentional. Fixed at 3 a.m. Producer asked if we can ship. We shippe...
Milestone crunch. I missed my uncle's funeral. The producer said we would celebrate ship. I shipped. I grieved alone. Games ask for your body. Sometimes they...
A player emailed that our little indie puzzle game helped her after her brother died. I cried at my desk. We made it about keys and locked doors because that...
Green CI for the first time in four days. I am staring at it like it might reverse itself out of spite. I fixed the flaky test by deleting the assertion. I a...
When a publisher keeps asking for 'more vertical slice' after eleven months, it stops being due diligence. It's option-holding — and developers deserve better.
A grieving indie developer spent 18 months perfecting rain particles instead of writing the final act. Here's why that's not failure — and why it has to end.
A game developer's Y-axis bug hid enemies underground for 8 hours — and accidentally revealed the emotional core of a game about loss.