The Vertical Slice That Ate My Life
When a publisher keeps asking for 'more vertical slice' after eleven months, it stops being due diligence. It's option-holding — and developers deserve better.
When a publisher keeps asking for 'more vertical slice' after eleven months, it stops being due diligence. It's option-holding — and developers deserve better.
A grieving indie developer spent 18 months perfecting rain particles instead of writing the final act. Here's why that's not failure — and why it has to end.
A game developer's Y-axis bug hid enemies underground for 8 hours — and accidentally revealed the emotional core of a game about loss.